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    Introduction To 3D Game Programming With Directx 9.0 - 图书

    导演:Frank Luna
    Introduction To 3D Game Programming With Directx 9.0
    图书

    Introduction to 3D Game Programming with DirectX 11 - 图书

    导演:Frank Luna
    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and...(展开全部)
    Introduction to 3D Game Programming with DirectX 11
    搜索《Introduction to 3D Game Programming with DirectX 11》
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    Introduction to 3D Game Programming with DirectX 12 - 图书

    2015
    导演:Frank Luna
    Introduction to 3D Game Programming with DirectX 12
    搜索《Introduction to 3D Game Programming with DirectX 12》
    图书

    Introduction to 3D Game Programming with DirectX 11 - 图书

    导演:Frank Luna
    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and...(展开全部)
    Introduction to 3D Game Programming with DirectX 11
    搜索《Introduction to 3D Game Programming with DirectX 11》
    图书

    Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach - 图书

    2006
    导演:Frank Luna
    Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach
    搜索《Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach》
    图书

    ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 - 图书

    2003
    导演:Wolfgang Engel
    ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
    搜索《ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0》
    图书

    ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 - 图书

    2003
    导演:Wolfgang Engel
    ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
    搜索《ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0》
    图书

    3D Game Engine Programming - 图书

    2004
    导演:Stefan Zerbst
    A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers ...(展开全部)
    3D Game Engine Programming
    搜索《3D Game Engine Programming》
    图书

    3D Game Engine Programming - 图书

    2004
    导演:Stefan Zerbst
    A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers ...(展开全部)
    3D Game Engine Programming
    搜索《3D Game Engine Programming》
    图书

    An Introduction to Programming with Mathematica® - 图书

    导演:Paul R·Wellin
    An Introduction to Programming with Mathematica® is designed to introduce the Mathematica programming language to a wide audience. Since the last edition of this book was published, significant changes have occurred in Mathematica and its use worldwide. Keeping pace with these changes, this substantially larger, updated version includes new and revised chapters on numerics, pro...(展开全部)
    An Introduction to Programming with Mathematica®
    搜索《An Introduction to Programming with Mathematica®》
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